4. Quality Education
COLLABORATION OF THE FACULTY OF SPORT SCIENCES WITH ANOKI
Submitted by laksanawiditama... on Fri, 02/11/2022 - 17:18Managing trash with the Smart Trash app
Submitted by laksanawiditama... on Thu, 02/10/2022 - 16:05The Piyungan integrated waste disposal site receives about 300 tons of daily waste every day. Based on the findings of the Environmental Office of the Special Region of Yogyakarta, each household produces around 0.7 to 1 kilogram of waste per day. Cumulatively, every day 100 garbage trucks dump garbage in Piyungan.
MAPPING THE INTERESTS AND TALENTS OF INDONESIAN SCHOOL (SILN) STUDENTS IN SAUDI ARABIA
Submitted by laksanawiditama... on Thu, 02/03/2022 - 16:22TEACHERS MUST MASTER THE SUBJECT OF LEARNING AND TECHNOLOGY Primary tabs View(active tab)EditDevel Add news Administer news TEACHERS MUST MASTER THE SUBJECT OF LEARNING AND TECHNOLOGY
Submitted by laksanawiditama... on Thu, 02/03/2022 - 11:13Teaching during the Covid-19 pandemic requires teachers to adapt to online learning systems and use effective media. The impact of the online learning system that has been running so far certainly affects the psychological condition of students on learning so that alternative strategies for delivering learning materials are needed that are more interesting and meaningful.
WORK-BASED LEARNING IS IMPORTANT FOR CAREER SKILLS
Submitted by laksanawiditama... on Wed, 02/02/2022 - 15:13VIRCON LEARNING SYSTEM TO MAKE IT EASIER FOR STUDENTS TO LEARN
Submitted by laksanawiditama... on Mon, 01/31/2022 - 11:53EDUGRAPH HELPS DYSGRAPHIC CHILDREN WRITE
Submitted by laksanawiditama... on Fri, 01/28/2022 - 14:43GLOBALIZING INDONESIAN VALUES THROUGH WORLD CLASS UNIVERSITY
Submitted by laksanawiditama... on Wed, 01/26/2022 - 11:25REDUCING GADGETS ADDICTION THROUGH TRADITIONAL GAMES
Submitted by laksanawiditama... on Fri, 01/21/2022 - 15:51The Covid-19 pandemic has exposed children to gadgets such as computers, laptops, and cellphones more intensely due to distance learning. Gadgets for learning are also followed by the increasing use of gadgets for social media and online games that trigger gadget addiction. To reduce this problem, UNY students consisting of Dwi Agnes Setianingrum, Dian Anggraini and Akhip Nugroho (science education), Furi Ningsih Sri Sukowati (physics education), and Aerafatma Ahyaun Nisa (elementary school teacher education) initiated the development of a traditional game.